Doom reportedly rendered through SQL database queries
Lukas Vogel’s SQLDoom reportedly runs Doom’s game logic and rendering through CedarDB tables and roughly 1,300 lines of SQL, while a small Python client handles input, timing, and displaying frames. The project is reported to produce full-color 640×480 output resembling the original game, with performance of about 60 fps on a Ryzen 7 laptop and drops to 35 fps in busy scenes.
